Struct Music
Music, audio stream, anything longer than ~10 seconds should be streamed
struct Music;
Fields
| Name | Type | Description |
|---|---|---|
ctxData
|
void* | Audio context data, depends on type |
ctxType
|
int | Type of music context (audio filetype) |
frameCount
|
uint | Total number of frames (considering channels) |
looping
|
bool | Music looping enable |
stream
|
AudioStream | Audio stream |