Struct Camera3D
Camera, defines position/orientation in 3d space
struct Camera3D;
Fields
| Name | Type | Description |
|---|---|---|
fovy
|
float | Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic |
position
|
GVec3!(float) | Camera position |
projection
|
int | Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC |
target
|
GVec3!(float) | Camera target it looks-at |
up
|
GVec3!(float) | Camera up vector (rotation over its axis) |