Struct Camera3D

Camera, defines position/orientation in 3d space

struct Camera3D;

Fields

NameTypeDescription
fovy floatCamera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
position GVec3!(float)Camera position
projection intCamera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
target GVec3!(float)Camera target it looks-at
up GVec3!(float)Camera up vector (rotation over its axis)